Enemy Territory: Quake Wars - Insights, Analysis, Intelligence

Machine Pistol

Updated for 1.2 patch

Summary

The Machine Pistol is the standard secondary weapon (2) issued to GDF Soldiers, to give them an effective back up weapon when their primary weapons might not be effective. Selected GDF Covert Ops are also issued a silenced version of the Machine Pistol.

Used by:
  • GDF Covert Ops (Silenced varient as a Level 1 XP reward)
  • GDF Soldier
  • Key Stats

    Dmg/Hit vs. Player: 13 Rate of Fire (rounds/sec): 8.3
    Dmg/Hit vs. Deployable: 13 DPS vs. Player (body): 108
    Dmg/Hit vs. Lt Vehicle: 13 Shots before Overheating: NA
    Dmg/Hit vs. Hvy Vehicle: 7 Overheat Length: NA
    Range: 4096 Ammo/Stroyent per shot: 1
    Min Damage %: 10 Rounds per magazine: 20
    Fuse: NA Splash Radius: NA
    Scope FOV: 60 Spread (Scoped): 0.5

    Firing Impact on Spread (Spread)

    StandingCrouchedProneJumping
    _min 0.5 0.35 0.2 NA
    _max 1.5 1.25 1 NA
    _inc 1.5 1 0.5 NA
    Settle Time 300 250 200 NA
    Kickback 1 1 0.5 NA

    Movement Impact on Spread (Spread_Viewrate)

    StandingCrouchedProneJumping*
    _min 0.5 0.35 0.2 5
    _max 10 7 5 5
    _inc 5 5 5 5
    * Jumping impact on spread is assessed per jump

    Notes

    • Switching to the Machine Pistol will allow a GDF Soldier to run 5% faster than possible with the GPMG or Rocket Laucher selected.
    • Variants include a silenced version, which is issued to selected GDF Covert Ops but has the same characteristics as the basic Machine Pistol
    Last updated: 10/30/2007