Enemy Territory: Quake Wars - Insights, Analysis, Intelligence
EMP Grenades
Updated for 1.2 patch
Summary
EMP Grenades (4) are special-purposed grenades issued to GDF Covert Ops and are used to disable deployables and vehicles.
Used by:
GDF Covert Ops
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Key Stats
| Dmg/Hit vs. Player: | 125 | Rate of Fire (rounds/sec): | NA |
| Dmg/Hit vs. Deployable: | 200 | DPS vs. Player (body): | NA |
| Dmg/Hit vs. Lt Vehicle: | 200 | Shots before Overheating: | NA |
| Dmg/Hit vs. Hvy Vehicle: | 200 | Overheat Length: | NA |
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| Range: | 500 | Ammo/Stroyent per shot: | 1 |
| Min Damage %: | NA | Rounds per magazine: | NA |
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| Fuse: | NA | Splash Radius: | 320 |
Firing Impact on Spread (Spread)
| Standing | Crouched | Prone | Jumping |
| _min | NA | NA | NA | NA |
| _max | NA | NA | NA | NA |
| _inc | NA | NA | NA | NA |
| Settle Time | NA | NA | NA | NA |
Movement Impact on Spread (Spread_Viewrate)
| Standing | Crouched | Prone | Jumping* |
| _min | NA | NA | NA | NA |
| _max | NA | NA | NA | NA |
| _inc | NA | NA | NA | NA |
* Jumping impact on spread is assessed per jump
Notes
- Successful hit disables a target deployable or vehicle for 30 seconds.
- Disbled vehicles cannot move, but can still fire.
- Able to damage or kill players.
- Player speed while holding grenade is increased by 10%.
- No changes in 1.2 patch
Last updated: 10/30/2007
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